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	<title>Comments on: Random thoughts on Space, Rules, Play &amp; IA</title>
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	<description>User Experience, Information Architecture &#38; Other Obsessions</description>
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		<title>By: links for 2008-01-31 (Leapfroglog)</title>
		<link>http://www.inkblurt.com/2008/01/29/random-thoughts-on-space-rules-play-ia/comment-page-1/#comment-36576</link>
		<dc:creator>links for 2008-01-31 (Leapfroglog)</dc:creator>
		<pubDate>Thu, 31 Jan 2008 06:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.inkblurt.com/archives/524#comment-36576</guid>
		<description>[...] inkblurt » Random thoughts on Space, Rules, Play &amp; IA &#8220;Maybe I love IA for the same reason I loved creating ‘dungeons’ as a kid playing D&amp;D?&#8221; Glad to see I&#8217;m not the only UX person infected with the possibility space virus. (tags: possibilityspaces rules play games gaming UX IA informationarchitecture userexperience spaces) [...]</description>
		<content:encoded><![CDATA[<p>[...] inkblurt » Random thoughts on Space, Rules, Play &#38; IA &#8220;Maybe I love IA for the same reason I loved creating ‘dungeons’ as a kid playing D&#38;D?&#8221; Glad to see I&#8217;m not the only UX person infected with the possibility space virus. (tags: possibilityspaces rules play games gaming UX IA informationarchitecture userexperience spaces) [...]</p>
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		<title>By: Links for January 30th &#187; jarango.com</title>
		<link>http://www.inkblurt.com/2008/01/29/random-thoughts-on-space-rules-play-ia/comment-page-1/#comment-36561</link>
		<dc:creator>Links for January 30th &#187; jarango.com</dc:creator>
		<pubDate>Thu, 31 Jan 2008 00:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.inkblurt.com/archives/524#comment-36561</guid>
		<description>[...] Random thoughts on Space, Rules, Play &amp; IA Andrew Hinton on brilliancy overdrive. [...]</description>
		<content:encoded><![CDATA[<p>[...] Random thoughts on Space, Rules, Play &#38; IA Andrew Hinton on brilliancy overdrive. [...]</p>
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		<title>By: Myspace &#187; Random thoughts on Space, Rules, Play &#38; IA</title>
		<link>http://www.inkblurt.com/2008/01/29/random-thoughts-on-space-rules-play-ia/comment-page-1/#comment-36487</link>
		<dc:creator>Myspace &#187; Random thoughts on Space, Rules, Play &#38; IA</dc:creator>
		<pubDate>Tue, 29 Jan 2008 23:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.inkblurt.com/archives/524#comment-36487</guid>
		<description>[...] inkblurt wrote an interesting post today on Random thoughts on Space, Rules, Play &amp; IAHere&#8217;s a quick excerptRandom thoughts on Space, Rules, Play &amp; IA Tuesday, January 29, 2008 I haven’t written here in many weeks, but it’s not because I’m not writing. Lately, though, my thoughts have been too fractured to coalesce into anything that felt like a real blog post. I’m now realizing, however, that they never will unless I unclog the cognitive drain, as it were. So, this post, in a sense, will be like a visit from Roto-Rooter ™. - IA tends to be about how users experience information space through [...]</description>
		<content:encoded><![CDATA[<p>[...] inkblurt wrote an interesting post today on Random thoughts on Space, Rules, Play &amp; IAHere&#8217;s a quick excerptRandom thoughts on Space, Rules, Play &#38; IA Tuesday, January 29, 2008 I haven’t written here in many weeks, but it’s not because I’m not writing. Lately, though, my thoughts have been too fractured to coalesce into anything that felt like a real blog post. I’m now realizing, however, that they never will unless I unclog the cognitive drain, as it were. So, this post, in a sense, will be like a visit from Roto-Rooter ™. &#8211; IA tends to be about how users experience information space through [...]</p>
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