Message isn’t just message anymore

I remember back in 1999 working in a web shop that was a sibling company with a traditional ad firm, and thinking “do they realize that digital means more than just packaging copy & images for a new medium?”

Then over the years since, I’ve continually been amazed that most advertising & marketing pros still don’t seem to get the difference between “attention” and actual “engagement” — between momentary desire and actual usefulness.

Then I read this quote from a veteran advertising creative officer:

Instead of building digital things that had utility, we approached it from a messaging mind-set and put messaging into the space. It took us a while to realize … the digital space is completely different.

via The Future of Advertising | Page 4 | Fast Company.

I guess better late than never …

I actually love advertising at its best. Products and brands need to be able to tell great stories about themselves, and engage people’s emotions & aspirations. It’s easy to dump on advertising & marketing as out of touch and wrong-headed — but that’s lazy, it seems to me.

I appreciated the point Bill Buxton made in a talk I saw online a while back about how important the advertising for the iPod was … that it wasn’t just an added-on way to talk about the product; it was part of the whole product experience, driving much of how people felt about purchasing, using and especially *wearing* an iPod and its distinctive white earphones.

But this distinction between utility and pure message is an important one to understand, partly so we can understand how blurred the line has become between them. Back when the only way to interact with a brand was either to receive its advertising message passively, or to purchase and touch/experience its product or service — and there was precious little between — the lines were pretty clear between the message-maker and the product-creator.

These days, however, there are so many opportunities for engagement through interaction, conversation, utility and actual *use* between the initial message and the product itself.

Look at automobiles, for example: once upon a time, there were ads about cars, and then there were the actual cars … and that was pretty much it. But now we get a chance to build the car online, read about it, imagine ourselves in it with various options, look for reviews about it, research prices … all of that before we actually touch the car itself. By the time you touch the car, so much physical engagement has happened on your way to the actual object that your experience is largely shaped already — the car is going to feel different to you if that experience was positive rather than if it was negative (assuming a negative experience didn’t dissuade you from going for a test drive at all).

Granted to some degree that’s always been the case. The advertising acts like the label on a bottle of wine — shaping the expectation of the experience inside the bottle, which we know can make a huge difference.  But the utility experience brings a whole new, physical dimension that affects perception even more: the ability to engage the car interactively rather than passively receiving “messaging” alone. Now it’s even harder to answer the question “where does the messaging end and the car begin?”

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