Ok, I finally got all the notes fixed up in the Clues to the Future presentation. It’s downloadable from here:
http://www.inkblurt.com/media/hinton_iasummit06.pdf (12.8 MB)
If you download it, please leave a “hello” here in the comments? I’m just curious!
And as always, tons of links and references are on the main page about the presentation, here.
Technorati Tags: iasummit2006; andrew_hinton; iasummit











16 responses so far ↓
1 xian // Apr 1, 2006 at 3:04 am
Hello! download-y-odelay-hee-hoo
2 Heads Up! The Next Generation Wants It All at Experience Planner // Apr 4, 2006 at 3:17 pm
[…] I attended a fantastic presentation at the IA Summit called “Clues to the Future: What the users of tomorrow are teaching us today“. Andrew Hinton, of Vanguard Group, was behind this eye-opening talk. The theme of his talk was, as experience designers and marketers, what can we learn from children, teenagers, and young adults who are spending a significant amount of time online on sites like MySpace, playing games like Everquest and World of Warcraft or living virtual lives in places like Second Life and There. The point being, these sites and virtual worlds feature complex and stimulating interfaces that young users are navigating with ease. […]
3 David // Apr 6, 2006 at 10:07 am
Enjoyed your presentation. I downloaded the notes, and blogged about it here: http://www.davidsturtz.com/weblog/archives/000415.php
4 Chris Baum // Apr 7, 2006 at 6:03 am
Hi Andrew - awesome presentation. It was one of the most thought-provoking at the conference. Congrats!
5 Paul Sas // Apr 11, 2006 at 11:26 am
Very interesting set of data. I’d enjoy talking more with you, to better understand some of the more compressed slides. I’ve been exhorting designers to put the “player” first, and get rid of the inert term ‘user”. See notes and audio from a relevant talk: http://paulsas.wordpress.com/2006/03/29/importance-of-the-player-in-design-disciplines/
6 Holly // Apr 17, 2006 at 8:22 am
Interesting stuff. Nice to read something with actual depth.
7 Carol Trebilco // Apr 18, 2006 at 6:45 am
Thank you for the best brain fun I’ve had in ages. You’ve given us an unbelievably great take on the next thing that education needs.
Imagine kids learning via screens that took notice of their input and then opened pathways/landscapes/maps that were relevant to them while all the time flashing messages/reminders/hints just for their needs, and bubbles/scrolls that carried lateral thinking or reflective questions about their quest/task - and interplay with other learners who could set new challenges for them and pose What If questions…etc…etc…..
8 Susan Doran // Apr 24, 2006 at 8:47 pm
Clever, fun, well-researched and -organized, and provocative! (to satiate your curiosity about who’s here and why…missed your session at IA2006, and subsequently someone on some blog or site or something gushed about he presentation and linked to you, and here I am)
9 Mary Mac // May 2, 2006 at 10:50 am
Hello dear friend,
I am serving as an IA/UX info provider, and definitely wanted to include your fabulous IA summit preso as a reference in my summary of IA Summit highlights. Hope you are enjoying the spring rain and May flowers. Thank you - M2
10 joe lamantia // May 6, 2006 at 10:13 am
This was thought provoking, but also juicy and delicious!
11 Arjan Geven // May 31, 2006 at 7:48 am
Downloaded the presentation, incorporating gaming in design is one thig to look out for. Thanks for a good laugh, too :-).
12 Scott DeMers // Jun 1, 2006 at 7:24 pm
Heady stuff. I think you’re right about looking to games for unique interface solutions. I’ll bet gamers are a lot less tolerant than your average web user. If bad uid causes them to lose ponts, they won’t be sticking around for the sequel!
13 Michael Miller // Oct 26, 2006 at 1:25 pm
Priyanka directed me to download your A summit presentation because of the material in it about gaming. I hope to leverage your good work Andrew! - Michael
14 Eva Moped // Nov 1, 2006 at 10:50 am
Hello! Thanks for the download!
15 inkblurt » Blog Archive » Presentation: Clues to the Future // Feb 12, 2007 at 9:52 pm
[…] {just to take the edge off} « Summit presentation available. Vinge on MMOGs in Nature Mag […]
16 Donn DeBoard // Jul 24, 2007 at 7:32 am
Downloaded your present this AM. Looking forward to learning from it!
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