Information Architecture

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Semapedia

Didn’t know about this til Peter Morville mentioned it in a session today.

Semapedia.org: index

Our goal is to connect the virtual and physical world by bringing the right information from the internet to the relevant place in physical space.

Map, meet Landscape.

Viva

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I’m flying to Vegas tomorrow for the ASIS&T Information Architecture Summit 2007. Never been to Las Vegas before, so it’ll be a hoot.

I’m not sure if I’m going to try mad blogging of the summit here or not. We’ll see what kind of attention span and/or energy I have.

I have a feeling, really, that I’d have more fun just doing a photo blog of the trip. I’ll ponder that while I pack :-)

IAI In Second Life

I played a small role in starting the IA Institute five years (and 30 lbs) ago, but I can’t take credit for the success it’s had since. Lots of dedicated people have worked very hard on it during that time.

Recently I became a little more involved, when Stacy Surla gently prodded me into helping with an initiative around Second Life. The IAI has purchased an island there, close to a cluster of info-science/education themed islands called the “Information Archipelago.” It may seem like putting the cart before the horse, but the challenge with something as radically new as Second Life is that you don’t really know how you’re going to use it until you start using it.

At any rate, someone in the area (in the ‘game’) saw what we were up to and asked if he could interview us for a podcast. He and Stacy graciously put up with my rambling answers — I think he said initially it was to be a 15 minute podcast, but it turned out to be a half hour — and posted the finished product. Here’s a link, and the intro from the site.

Who’s On Second Podcast 17: The New Architects of Information

I first met information architects Stacy Surla and Andrew Hinton as they were hammering the first planks together for their new island for the Information Architecture Institute. The space is just offshore from Cafe Fireball, so I got curious about what was going on over on the new plot of land. What I discovered was that the IAI is keenly interested in creating real world, online and Second Life experiences that let users get work done, find there way around and find the information they need easily and sensibly.

It’s an interesting experience being interviewed about this stuff, because it creates a bit of pressure to actually formulate an articulate answer about things that you can normally fudge on in your own head or in quick conversations with others.

In a nutshell, the reason why I think Second Life is a worthy laboratory for the IAI is this: Increasingly our physical environment is going to turn into a hybrid of semantic and concrete, with the rise of ubicomp. Why not experiment, get our feet wet and learn valuable lessons, in an environment that is already a three-dimensional semantic space?

I may jot more thoughts about this later here … it’ll also be relevant for a panel Stacy Surla is planning for the IA Summit.

Hope to see you there!

I wasn’t aware there was such debate over what makes a blog a blog, and a wiki a wiki. But Jordan Frank over at Traction Software makes a sensible distinction, one that I could’ve sworn everybody took for granted?

What is a Blog? A Wiki?

And that, finally, brings me to a baseline definition for both blogs and wikis:
A system for posting, editing, and managing a collection of hypertext pages (generally pertaining to a certain topic or purpose)…
Blog: …displayed as a set of pages in time order…
Wiki: …displayed by page as a set of linked pages…
…and optionally including comments, tags or categories or labels, permalinks, and RSS (or other notification mechanisms) among other features.
Both “blog” and “wiki” style presentations can make pages editable by a single individual or editable by a group (where group can include the general public, people who register, or a selected group). In the enterprise context, more advanced version control, audit trail, display flexibility, search, permission controls, and IT integration hooks may also be present.

He goes into the history of various debates over the terms, which I found enlightening. Mainly because they show that people invest the idea of “blog” or “wiki” with lots of philosophical and political baggage and emotional resonance.

Evidently some folks believed “A BLOG is what it is because it allows comments and conversation!” But that seems silly to me, since to some degree the grandfather of blogs was “Robot Wisdom” where a slightly obsessive polymath simply posted quick links (a “log” — like a ship captain’s log — of his travels on the web, hence “web log”) and little one-line comments on them. I’m happy to see that, as of this moment, he’s still at it. And it doesn’t have any comment capability whatsoever.

In fact, it’s very lean on opinion or exposition of any kind! But it is, in essence, what Jordan defines above — a system for posting a collection of pages (or, I would actually say, ‘entries’) in time order. Quintessential “weblogness.”

Now, I suppose some could argue that somewhere between “weblog” and the truncated nickname “blog” things shift, and blogs are properly understood as something more discursive? But I don’t think so. I think the DNA of a blog means it’s essentially a series of posts giving snapshots of what is on the mind of the blog’s writer, both posted and presented in chronological order. That might be a ‘collective’ writer — a group blog. But it’s what it is, nonetheless.

But that doesn’t mean the emotional attachment, philosophical significance and political impact aren’t just as important — they’re just not part of the definition. :-)

[Edited to add: while it’s true that a wiki & blog *can* both make pages editable by one author or a group, in *practice* a blog tends to be about individual voices writing “posts” identified with author bylines, while a wiki tends to be about multiple authors writing each “article” through aggregated effort. Blogs & wikis started with these uses in their DNA, and the vast majority of them follow this pattern. Fore example, most blog platforms display the name of a post’s author by default, while most wikis don’t bother displaying author names on articles, because there’s an assumption the articles will be written & refined over time by multiple users.]

Business 2.0 makes an observation I find painfully obvious, but that evidently more people need to hear:

Why commercial outfits can’t get Wikis to work – Feb. 21, 2007

By tirelessly nurturing their specific communities, not by randomly “crowdsourcing,” Wales, Butterfield, Fake and their ilk encourage responsible gardening. Wiki novels, Wiki op-eds, a Wiki Amazon: these are concepts too large, too uncontrolled, too wilderness-like – too unwalled – to be gardens. Either nothing grows at all there, or the good ideas get strangled by weeds.

The future of Web 2.0 belongs to sites that give its users directions and goals as well as total control. People need a common focus, a shared obsession, to be productive as a crowd. (My favorite recent example: the Lostpedia, a Wikipedia-like site created by fans of the ABC series Lost who are all trying to figure out what the heck is going on, and sharing their notes).

I’ve always thought web sites were more like gardens than buildings, at least in how their ‘creators’ should approach them. But Web 2.0 makes this triply so.

The technology doesn’t have an inherent value, and a wiki isn’t a handful of magic beans that you just toss onto a web server and watch them grow. It takes planning, cultivation, direction. “Tireless” is right … and “nurturing” is essential.

What we’re seeing, really, is that wikis work best when there is a shared context of need — a “Community of Practice” — which makes sense, because that’s why the first wiki was created. (Ward Cunningham whipped it up so his team could collaborate on a pattern repository.) It’s in the DNA of “wikiness” that it best serves focused effort by similarly obsessed people. While Wikipedia might cover every subject under the sun, the shared obsession is to *document* everything under the sun. And that requires a highly structured, designed environment, and lots of attention for tending and cultivation.

I’ve been kvetching for a year or more now about how crazy it is trying to keep up with various social networks online.

The truth is, many of us have stuff we do at MySpace or Yahoo, some we might do on our own blog (either self-hosted or at TypePad or Blogspot, etc), and maybe another more personal journal at Xanga or LiveJournal. Then there are dating sites, as well as professional sites like LinkedIn. Plus the bookmarks you keep up with on Ma.gnolia or del.icio.us, and your pics on Flickr and Videos on YouTube. (Or any of the other competing services.)

But what about when you want to keep up with all of it together? And what about when you make a friend in one, but you want to share something with that friend on another?

Sure there are RSS feeds for a lot of it, for keeping up with one-way content traffic. But the *interaction* which is so vital and valuable for this new Web2.0 world can only be had when you login to each one separately.

If I had more of a code/development background, I’d just jump in and try to make something. But, barring that, I’ll just keep complaining until someone either 1) partners with me on the idea and we make a few million selling it to somebody (ha!) or 2) somebody just makes it happen regardless.

I wonder if these guys at Broadband Mechanics are onto something like this?

Broadband Mechanics: Our strategies

By establishing the notion of an ‘open social network’, millions of end-users will be able to move their personal contacts, groups and ‘social capital’ wherever they wish. They’ll be able to create relationships with anybody on any network, to send these new friends messages, create or join groups or post content – anywhere. This is the way the ‘social web’ needs to evolve – not locked up in old fashioned data silos – with vendors monetizing these captured end-users.

I know I’ll be keeping an eye out. But in the meantime, why aren’t there more startups trying to do this? If somebody can make an offline client for MySpace by scraping the site under your login and reconstituting it into a better desktop interface, why can’t a website do it, and do the same with everywhere else your identity lives?

This is the version I eventually ended up with after a couple of iterations. See the original post about the talk & my plans for it down below the presentation box.
This was made before Slideshare got better with PDF slides that included notes, so you may need to bring it up in full screen or download the original.

Original (outdated) announcement post with some links to research and stuff below:
———-
iasummit2007 badge

I haven’t officially posted about this yet, so I may as well. At this year’s IA Summit, I’m going to be giving a presentation called
Architectures of Participation: What Communities of Practice Can Mean for IA

Here’s the description:

“Conversation is king. Content is just something to talk about.” – Cory Doctorow

How can Information Architecture address the increasing demand for collaborative work, meaningful conversation and social connection? We’ll explore how “Community of Practice” is more than just a 90s knowledge-management buzz-phrase. It’s an important model for understanding group behavior – and one that’s becoming crucial to designing in the age of Wikipedia, MySpace and YouTube.

Understanding communities of practice as a phenomenon can lend a great deal of clarity to designing frameworks for participation: creating the right conditions for particular kinds of collective effort.

We’ll gain an essential understanding of “communities of practice,” looking at “IA” as a handy example. We’ll then examine how the concept helps us design for a variety of collaborative environments – from intranets and medical forums to multiplayer games.

Any new information, notes, files, etc, I’ll be keeping in this post, using it as the presentation’s “home” on my blog.

Lots of goodies below the fold …
Read the rest of this entry »

I’ve been thinking a lot about mashups recently. I’ve been asking myself the question: as a user-experience designer, what happens when the experience I’ve designed gets usurped, or disintermediated, by people taking what they want of it and leaving the rest behind? What does that mean to me as a designer: i.e. what is it, then, that I should be designing??

I’ve half-started several blog posts about this, and then stopped when some distraction came up.

And then today, a day or two after everybody else, I hear about this:

O’Reilly Radar > Pipes and Filters for the Internet

Yahoo!’s new Pipes service is a milestone in the history of the internet. It’s a service that generalizes the idea of the mashup, providing a drag and drop editor that allows you to connect internet data sources, process them, and redirect the output. Yahoo! describes it as “an interactive feed aggregator and manipulator” that allows you to “create feeds that are more powerful, useful and relevant.” While it’s still a bit rough around the edges, it has enormous promise in turning the web into a programmable environment for everyone.

Yeah. Yahoo’s new service called Pipes.

I know there’s tons of buzz about this, and I feel silly jumping on the Internet obsession of the week. But this really is big. I agree with Tim O’Reilly: it’s a milestone. It may not be the mashup service that ends up leader of the pack, just like Mosaic (or even Netscape) didn’t end up being the de facto browser.

But it underlines a key truth that’s becoming more and more clear. And it’s a bit of a paradox: in order to keep your audience’s interest, you have to relinquish control of that interest.

Are you “somebody?”
Let me start at 1997: I remember getting out of grad school and how it dawned on me in my first web-related job, that in the post-web world, not having a website was like not having your name in the phonebook. Remember Steve Martin in The Jerk? When he saw his name in the phonebook, he ran around screaming, “I’m somebody!” It wasn’t far from the truth: if you were a business, especially, the Yellow Pages essentially had an extortion scheme — if you weren’t paying to be in there, you might as well not exist. And as a private individual, you were essentially a hermit if you had no phone book listing. Why? Because it was how people found you… your phone number, address, everything.

So, by the late 90s, the web was turning into the same thing. Everybody knew, by about 1999 at the latest, that if they didn’t have a significant presence online, they were out of the conversation. The marketplace would just move along without them.

Staying in the Conversation

Another similar thing has happened with open standards and APIs. Now it’s not enough to just have a web site. If you want to have a part in the larger conversation, you need to open up your content and even your tools, whatever they may be, to be syndicated and reconstituted in other contexts. When Google first saw someone doing a mashup with their maps API, they considered suing them. But, being the new-paradigm-aware folks they often are, they realized they were much better off helping mashup makers create fabulous things with their tools and content.

It only increased their prominence and value in the marketplace — and with a viral swiftness, they’re everywhere, not just at their own domain. You literally can’t get away from Google. I know it’s more complicated than that: they have to make money with advertising, and if someone uses their API without directing traffic that sees Google’s ads, then they lose money… but look at the most successful Google API mashups, and you’ll see Google adwords right there. Why? Because Google made it super easy to use adwords, just as easy as their other APIs, and if I made a mashup that gets millions of hits a day, I want to make money on it… so I up Adwords, and Google and I both share the spoils. (Yeah, if only! Why didn’t I stick with learning XML back in 2000?)

Designing for Survival of the Species

As Dick Hardt said a year or more ago: “Simple and open wins, always.” I suggest we call it Hardt’s Law. The idea is that, just like in the natural selection of organic species, the ecosystem of the Web rewards openness and simplicity. Object-oriented, elegant, universally pluggable… all qualities that help one species thrive over another.

So, what happens when, in 10-15 years (I may be overshooting that; lately, stuff that I thought was going to take a decade happens in the next week… ) Yahoo! Pipes isn’t the exception, but the rule? When everyone (or most people actively engaged in the ‘net) has not only the tools available, but the language — the literacy — of programming their own info-aggregation? If you don’t have something out there for them to aggregate, structured in such a way that they can filter it and parse it however they please, you might as well not exist.

That’s not even touching on the fact that you have to have content or value that they give a damn about. But that’s a whole other challenge.

As a designer, I now see my job as not only to create the best self-contained user experience I can. Now it’s also to think in terms of objects — modular components — and how well they break apart. How well do they carry their own context with them? How might they be useful in other contexts I haven’t thought of? Will that even be OK? (Gut reaction: it had better be — every tool or paragraph that isn’t remixable by someone I’ve never even met is one more chance lost to ‘infect’ the global conversation.)

It’s no longer about whether something is open or not, or if it has a feed or not. Assuming the content is something people want, it’s also about understanding how my users may want to filter or mash what I’m making available. Or how well it might fit into another format that doesn’t even exist in the original context. For example, my blog has an RSS feed, so other people can read it in things like Bloglines. Luckily, the software I use already puts things like comments and such in an open standard so that Bloglines can also syndicate how many comments were made on any given post. It also picks up on category metadata. But what else, in the near future, might readers want to be able to filter for? I don’t have any metadata that says if my post contains a photograph or not, or if it’s an “article” versus just a “check out this link” post. Those are just the first things that come to mind.

For me, and my modest little blog here, it’s not that big of a deal. But if I’m the New York Times, or Forrester Research, or even some low-cost provider of mutual funds that’s wanting to get market information out to millions of financial advisors — it might be very very important.

Design is as much about the remixability of what we make as it is the primary intended experience. Even beyond just content, if I design a tool that helps people count their calories, or keep up with their checking account, the old-school thinking would be: make it great so they’ll come to you and stick with you as long as possible. But the new thinking is going to have to be: make it so elegant and self-contained, and openly compatible with everything else, that people can use it on their MySpace pages and their cell phones.

Simple, open, and letting go. It’s starting to sound downright spiritual.

I was looking at the wiki Lawrence Lessig used until recently to work on the new version of his book “Code” (Code 2.0) and ran across this description of MUDs/MOOs from 1996. With just a little tweak or two, it could easily describe the current participatory Web 2.0 world.

LambdaMOO is a virtual reality. It is a text-based virtual reality. People from across the world (today close to six thousand of them) link to this space and interact in ways that the space permits. The reality is the product of this interaction. Individuals can participate in the construction of this reality—sometimes for upwards of eighty hours a week. For some this interaction is the most sustained human contact of their entire lives. For most it is a kind of interaction unmatched by anything else they know.

In the main, people just talk here. But it is not the talk of an AOL chat room. The talk in a MUD is in the service of construction—of constructing a character and a community. You interact in part by talking, and this talking is tied to a name. This name, and the memories of what it has done, live in the space, and over time people in the space come to know the person by what these memories recall.

(emphasis added by me)

Imagine your Yahoo (or MySpace) profile as your “name” and everything it links to — blogs, Amazon account, Flickr, YouTube, etc — is the world you’re participating in and collectively constructing through that participation.

There are references everywhere — I saw it on the news while I was travelling — but here’s an article at USA Today

IPSWICH, England — Tear down the traffic lights, remove the road markings and sell off the signs: Less is definitely more when it comes to traffic management, some European engineers believe.

They say drivers tend to proceed more cautiously on roads that are stripped of all but the most essential markings — and that helps cut the number of accidents in congested areas.

“It’s counterintuitive, but it works,” said urban planner Ben Hamilton-Baillie, who heads the British arm of a four-year European project, Shared Spaces, to test the viability of what some planners call “naked roads.”

I often get confused driving around trying to parse the many signs everywhere, and wonder if they’re really helping things — and marvel at how ugly they are. It didn’t occur to me that a more ‘zen’ approach might be better, and possibly even safer. Fascinating how when you take away some of the cues, you force people to *think* as they drive. (As long as you have just enough other cues to keep them somewhat managed.)

In some ways it’s kind of a wikipediazation of public roadway signage. Rather than dictating every move, put just enough of the right cues out there to get people to structure their own behavior appropriately.

So, I couldn’t help myself and googled my recent ASIS&T Bulletin Article, and I’m awfully gratified to see people reading it, in spite of its hideous length, and really thinking and talking about it. Makes me want to have a dinner party, give them some wine and gyoza, and sit back and listen to them discuss this stuff, because they obviously have a lot of great knowledge to add to the conversation.

My favorite line out of all of them comes from the blog pie and aphasia: “I always avoided online gaming communities for the same reasons I avoid tiramisu and heroin. I am afraid I would like them, and then where would I be?”

Another post at “Any World” blog, called ““A new metaphor?”, brings up some fascinating connections like this:

This interactive mingling of stuff and information is important, reminiscent of early man’s use of words to order the universe, giving things meaning beyond their simple existence and providing humans with an abstract perspective on the world.

Note: I need to look up the stuff mentioned in that post like Johan Huizinga and Chris Crawford.

And perhaps most flattering of all, this post lumps my writing in with the excellent games studies work by James Paul Gee. I think it’s just because my article was assigned at the same time to a class or something, but I’ll take the compliment anyway :-)

Jordan Frank, at Traction Software (something I just saw demoed recently and found really impressive) makes a point on their blog about how Wikipedia isn’t strictly speaking a “bottom up” emergent entity, but the result of carefully considered guidelines, standards, roles and other governance that is still being refined.
Best Practice and the Wikipedia Big Brain

Collectively, there are a set of rules that govern what can be done in this wiki and people who manage the structure through the list of possible categories and who enforce the rules, though sometimes with differing philosophy, but all with common governance.

My thought is that these things he’s describing are, in large part, the information architecture of this participatory framework. Where does the “site” end and the “governance” begin? It’s really all part of the same whole.

It’s a thought I’ve been having and saying for a while, but it still feels slippery in my head and when I try to articulate it, so I guess I’m drawn to statements where other people are articulating something similar.

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