The World is the Screen

Throughout 2013 and part of 2014, I gave various versions of a talk entitled “The World is the Screen”. (The subtitle varied.)

The general contention of the talk: as planners and makers of digital things and places that are increasingly woven into the fabric of the world around us, we have to expand our focus to understanding the whole environment that people inhabit, not just specific devices and interfaces.

As part of that mission, we need to bring a more rigorous perspective to understanding our materials. Potters and masons and painters, as they mature in their work, come to understand their materials better and more deeply than they would expect the users of their creations to understand them. I argue that our primary material is information … but we don’t have a good, shared concept of what we mean when we say “information.”

Rather than trying to define information in just one way, I picked three major ways in which information affects our world, and the characteristics behind each of those modes. Ultimately, I’m trying to create some foundations for maturing how we understand our work, and how it is more about environments than objects (though objects are certainly critical in the context of the whole).

Anyway … the last version of the talk I gave was at ConveyUX in Seattle. It is a shorter version, but I think it’s the most concisely clear one. So I’m embedding it below. [Other, prior (and longer) versions are also on Speakerdeck – one from IA Summit 2013, and one from Blend Conference 2013. I also posted about it at The Understanding Group.]

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