{User Experience, Information Architecture & Other Obsessions}

inkblurt random header image

Dibbell on the game-reality shift

October 15th, 2007 · No Comments · Uncategorized

Julian Dibbell has a marvelous post about how game realities are symptoms — sort of concentrated, more-obvious outcroppings — of a general shift in economic and cultural reality itself. The game’s the thing …
Online Games, Virtual Economies … Distinction between Play and Production
And I’m arguing, finally, that that relationship is one of convergence; […]

[Read more →]

Tags:··

Google Image Labeler, using game mechanics for swarm intel

July 13th, 2007 · 2 Comments · Uncategorized

I only just heard about the Google Image Labeler via the IAI mailing list.
Here’s a description:
You’ll be randomly paired with a partner who’s online and using the feature. Over a two-minute period, you and your partner will be shown the same set of images and asked to provide as many labels as possible to […]

[Read more →]

Tags:··

The “Game Layer” In NYT (well, sorta)

May 24th, 2007 · No Comments · Information Architecture

My obsession with what I call the “game layer” aside, it’s interesting that the mainstream press are now reporting on how using “game mechanics” in business software can create more engaging & useful ways of working with data, collaborating, and getting work done.
Why Work Is Looking More Like a Video Game - New York […]

[Read more →]

Tags:··

The Glider as Hacker Emblem

May 16th, 2007 · No Comments · Uncategorized

This is delightful. A sort of logo for hacker culture. Not hackers as in criminals (hacker culture calls those people ‘crackers’ among other things) but hackers as in lateral-thinking technology heads.
The graphic … is called a glider. It’s a pattern from a mathematical simulation called the Game of Life. In this simulation, very simple […]

[Read more →]

Tags:··

SF Weekly on Jane McGonigal

April 19th, 2007 · No Comments · Uncategorized

Excellent article on JM’s ideas about how game situations can unlock incredible problem-solving potential in groups of people, and can be applied to anything from medicine to politics.
San Francisco - News - Future Games - sfweekly.com
McGonigal designs games for a living, and she believes they point the way toward civilization’s next step forward. Her […]

[Read more →]

Tags:·

The Rise of Letting Go

April 17th, 2007 · No Comments · Information Architecture

I recently did a presentation at the very excellent DigitalNow conference, in Orlando. It’s a conference for leaders of professional associations, who have a vested interest in virtual community building and keeping their constituents engaged, even in the splintered information-saturated “Web 2.0″ world.
I combined a couple of previous years’ IASummit presentations and added a […]

[Read more →]

Tags:···

Second Life of Warcraft

April 16th, 2007 · No Comments · Uncategorized

SnoopyBrown Zamboni at Electric Sheep Company has started a geek-roots initiative to bridge the somewhat divergent virtual world experiences at World of Warcraft and Second Life.
Second Life of Warcraft Wiki Is Up
Check it out, lend your thoughts, and if you’re excited please get involved! This can be as big as we all make it. […]

[Read more →]

Tags:

Real Worlds & Game Rules

March 25th, 2007 · 1 Comment · Uncategorized

This sounds right up my alley … I’m fascinated with how various things in ‘real’ life behave with game-like logic and rules.
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real is an attempt at creating a basic theory of video games: In the book I discuss what video games are and how they relate […]

[Read more →]

Tags:·

Second Life and the Future of Prototyping

March 13th, 2007 · 5 Comments · Uncategorized

I ran across a post by Nat Torkington on the excellent O’Reilly Radar blog echoing (more articulately) some of what I was trying to say in the podcast I posted about earlier today.
O’Reilly Radar > Second Life and the Future of Prototyping
The biggest appeal of Second Life from a creator’s point of view has […]

[Read more →]

Tags:·

IAI in Second Life - Podcast on Rabble

March 13th, 2007 · 1 Comment · Information Architecture

I played a small role in starting the IA Institute five years (and 30 lbs) ago, but I can’t take credit for the success it’s had since. Lots of dedicated people have worked very hard on it during that time.
Recently I became a little more involved, when Stacy Surla gently prodded me into helping […]

[Read more →]

Tags:·

The Wright Stuff - Popular Science

February 28th, 2007 · No Comments · Uncategorized

The Wright Stuff - Popular Science
This is an excellent interview with Will Wright, creator of SimCity, The Sims, Spore, and other games.
It touches on a lot of key ideas about game design; the nature of education, play and socializing, the richness of game design, how to engage users of different types, and so forth. […]

[Read more →]

Tags:·

Milgram-like experiment with avatars

January 11th, 2007 · No Comments · Uncategorized

In a study much like the famous Milgram experiments (where people administered shocks to others behind a partition, in accordance to an authoritative direction), they’re finding that people have high empathic response to avatars (like those in Second Life) even when they know they aren’t real.
Research findings:
Our results show that in spite of the fact […]

[Read more →]

Tags:·